Tag Archives: glitching

¬glitching +P{e/a}r{i/a}meter symposium edinburgh

3 May

I’ll be presenting ‘glitching’ at the P{e/a}r{i/a}meter CIRCLE research symposium on Monday 7th May, 11.00-4.00pm at Inspace, University of Edinburgh. It has a really interesting programme of talks and includes a number of people using the Kinect in creative projects, such as Simon Biggs and Hadi Mehrpouya, and Sophia Lycouris, Wendy Timmons and Lauren Hayes.

 

Info about the CIRCLE Research network:

CIRCLE’s members are researchers and creative practitioners at the University of Edinburgh and elsewhere. They work across the creative arts, architecture, the humanities, the physical and social sciences. Their research focuses on developing creative collaborative environments, employing methods across disciplines. Their aim is to develop effective and affecting interactive environments, within a critical framework, seeking the insights that interdisciplinary inquiry might allow

¬glitching +documentation

3 May

So, at last here’s some video documentation of ‘glitching’ at the Stirling run of the ‘Human Race: inside the history of sports medicine’ exhibition.

And also a glimpse of two parts of the ‘glitching’ live performance at the macrobert arts centre, Stirling on April 1st.

Human Race exhibition moves to Inverness next, showing at the Inverness Museum and Art Gallery from 25 May – 7 July 2012. Hope to see you ‘glitching’ there!

¬glitching +1st April

29 Mar

‘glitching’

3pm, Sunday 1st April 2012
macrobert arts centre, stirling

‘glitching’ is a new digital dance performance project led by artist Beverley Hood. The performance is inspired by the glitches and malfunctions of characters in sports and action computer games. After the performance the audience will be invited to step into the digital shoes of the dancers and follow the movements of the on-screen dance troupe.

The project is funded by an Artist Commission from the Scotland and Medicine Partnership for the Human Race exhibition. Additional funding has been provided by Creative Scotland and Edinburgh College of Art.

Cost: £1.50 friends/£3.00 full price

Booking: Through the macrobert arts centre – www.macrobert.org

Location: http://maps.google.co.uk/maps?q=macrobert.+University+of+Stirling,+Stirling,+FK9+4LA&hl=en&safe=off&fb=1&gl=uk&hq=macrobert.&hnear=0x4888881b23d0fe1d:0xd20ed7d2b455d194,FK9+4LA&cid=0,0,4136024612473447860&t=m&z=15&iwloc=A

Further info: www.humanrace.org.uk/live-performance-glitching

¬ glitching +stirling

8 Mar

The ‘Human Race‘ exhibition is open at last at the Pathfoot Gallery, University of Stirling (2 March – 13 April 2012), after a huge final push to the finished the work and install the many, many items in the show. This eclectic display ranges from ligaments (yes really!) to some amazing artificial limbs, anti-inflammatories, drawings that look like psychological storms by Catherine Street, poetry by Kona McPhee, and of course the ‘glitching’ installation.

'glitching' interactive installation by Beverley Hood, 2012, at the Pathfoot Gallery, University of Stirling, March 1st 2012. Photography by Barry Dewar.

The first official live performance of ‘glitching’ takes place at 3pm, Sunday 1st April, at the macrobert arts centre, Stirling

¬ glitching + interactive

16 Feb

So, the countdown is upon us. The ‘Human Race’ exhibition opens in the Pathfoot Gallery, Pathfoot Building, University of Stirling on Thursday 1st March and runs until 13th April. Equipment is bought and being plugged together to check it all works. The ‘glitching’ interface design is being spruced up by Gill White and Hemal Bodasing is patiently tweaking and re-tweaking the Unity project to get it all working just so.

Here’s a glimpse of it ‘in progress’ in the studio:

¬ glitches-glitching + jan workshop

4 Feb

As of Jan 2012, the title of this project has been tweaked to ‘glitching’. This seems to make more sense, making it an activity, like ‘running’, ‘dancing’ etc.

Also in Jan, the project team came together for a week long development workshop. Myself, Tony Mills, Hannah Seignior, Felicity Beveridge and Martin Parker worked at the Calton Centre, Edinburgh on the performance version of the project, which was very productive and great fun. Hemal Bodasing was doing a sterling job behind the scenes making multiple updates and revisions to the Unity project as we fed back suggestions throughout the week. Chris Davies, at Interactive3, ever helpful, also provided his expertise in MotionBuilder to bring it all together.

As a result we presented a ‘showing’ of the performance version, in progress, on Friday 27th Jan. Many thanks to all who came along, took part and gave your very useful feedback.