Tag Archives: kinect

¬ glitching + interactive

16 Feb

So, the countdown is upon us. The ‘Human Race’ exhibition opens in the Pathfoot Gallery, Pathfoot Building, University of Stirling on Thursday 1st March and runs until 13th April. Equipment is bought and being plugged together to check it all works. The ‘glitching’ interface design is being spruced up by Gill White and Hemal Bodasing is patiently tweaking and re-tweaking the Unity project to get it all working just so.

Here’s a glimpse of it ‘in progress’ in the studio:

¬ glitches-glitching + jan workshop

4 Feb

As of Jan 2012, the title of this project has been tweaked to ‘glitching’. This seems to make more sense, making it an activity, like ‘running’, ‘dancing’ etc.

Also in Jan, the project team came together for a week long development workshop. Myself, Tony Mills, Hannah Seignior, Felicity Beveridge and Martin Parker worked at the Calton Centre, Edinburgh on the performance version of the project, which was very productive and great fun. Hemal Bodasing was doing a sterling job behind the scenes making multiple updates and revisions to the Unity project as we fed back suggestions throughout the week. Chris Davies, at Interactive3, ever helpful, also provided his expertise in MotionBuilder to bring it all together.

As a result we presented a ‘showing’ of the performance version, in progress, on Friday 27th Jan. Many thanks to all who came along, took part and gave your very useful feedback.

¬ glitches +models

19 Jan

I’ve been working on creating a 3D model of Tony Mills to feature in the ‘glitches’ interactive project. It’s been a laborious process of adapting an already existing 3D character’s texture into ‘Tony’, by patching together photos I took of Tony using Photoshop. It’s incredible finickity to piece these together and get the placement right on the model but finished at last! The results are below.

¬ glitches + end of ’11

29 Dec

Well it’s been a really hectic few weeks and the ‘glitches’ project group has grown. Software and ex-Nintendo games developer, Hemal Bodasing, is working away with the Kinect and Unity. Here’s a very in-progress screen shot of where we’re up to, with basic functions in place. Lots and lots of tweaking and interface design ahead.

I’ve also had some great help on the motion capture side from Chris Davies of interface3. As a result, I’ve been trying out the ipisoft setup to capture Tony’s last version of ‘glitch choreography’ and subsequently have spent many an hour getting it to track correctly! There’s still work to be done but it’s a very nice setup to work with.

We had a ‘glitches’ workshop audition led by Tony, on Sunday 18th Dec, at the Calton Centre, Edinburgh, to find two female dancers to take part in the performance version of the project. The turnout was great and I was really impressed with all the participants. In the end we chose the very talented Hannah Seignior and Felicity Beveridge to perform with Tony. We’ll start to work together properly during a performance development week, beginning Jan 23rd.

The composer/sound artist Martin Parker is another very welcome addition to the project group. Martin is a very experienced composer and performer (also Programme Director for the Msc in Sound Design, so it’s great to collaborate with someone across our newly formed eca, post University of Edinburgh merger), who has already brought many interesting ideas about how we can create and control sound, for and within the performance. Martin will also be joining us during the performance development week in Jan, to begin work on the performance soundtrack.

Late in December I met with Nord Architecture, who Scotland & Medicine have commissioned to create the Human Race exhibition design. I’m very pleased about this and inspired by conversations so far – I feel in very capable hands!

Over and out for 2011 – roll on 2012!

¬ glitches +others

7 Dec

In my ‘glitches’ research I’ve come across some really interesting projects that other artists and designers have been making on this theme.

There’s a lovely project ‘Postcards from google earth’, by Clement Valla, featured in the Glitch Issue of IdN magazine. In this Valla exploits irregularities in google earth’s data interpretation of various bridges, which creates a fantastical, often white-knuckle ride version, of these architectural structures.

“glitches…are unintentional. Glitches generate forms that no individual has thought of or set out to create. Rather, they result from the interaction of the material processes (glitches due to hardware), the code (glitches due to software), and the user or programmer. “ Clement Valla. 2011, Postcards from google earth. IdN: Glitch Issue, Volume 18 no3, p24.

Another great ‘glitch’ project is JODI’s Max Payne Cheats only. JODI, playful and disruptive as ever, have focused on the not so functional areas of this highly sophisticated game, and revel in absurd moments where the user is inside the protaganists head (literally in there, behind his eyeballs – we’ve all been there in one game or another!) , locked in physical loops (as a leaping naked lady) and makes attempts to ascend an inescapable staircase (no matter what characters they inhabit).

“Jodi have intervened in the programme structure in such a way that absurd perspectives and effects alter the game’s otherwise realistic graphics: we see the massive hero repeating idiotic movements; he dips his angular head into a virtual matrix; his body appears semitransparent…“ Transmediale Festival 2006


¬ dancing, gaming + absurdity

26 Nov

The DANCE:FILM festival was on last week in Edinburgh and meant that at last I got the opportunity to see Pina 3D! A visual extravaganza, the most special thing about it for me was the performers eye view that I presented to the audience. You, the viewer, are positioned right there in the middle of the stage, up close and personal with the performers. My favourite scene was the utterly absurd but wonderful tram sequence, full of big hair and big ears. Here’s the trailer to enjoy


Another festival on at the same time was IDILL, the international dance online short film festival, which featured this great, gaming inspired, short “JOUDANCE2 in Asakusa-stage1” by Jou & Masayuki Hara.


¬ glitches workshops nov ’11

20 Nov

I’ve spent the last two weekends working with Tony Mills on the ‘glitch choreography’. On 5/6th Nov we looked at the motion data we’d captured into MikuMikuDance in Sept and the glitches this created. Tony developed a revised version of the choreography based on this, which was super glitch!

The next Saturday we took a step back, comparing the original version to the MikuMiku to see what was the most interesting, picking and choosing the most interesting parts. This evolved into a much more layered, glitch choreography, although it may be went too far into performance and is a little difficult to follow for a viewer (still pondering this…).

So on Sunday 13th Nov, we worked on pulling the last version of the choreography apart into individual moves (which we’ve made a written lexicon of ) and randomly bringing these together until we found order of sequences that ‘fit’ together. This is easier to follow (we know because I tried) but I’m not convinced it’s as interesting as the previous version…

¬ Kinect art+dance

10 Nov

While researching my glitches project I’ve come across numerous interesting dance and interactive art projects using the Kinect. I find the contemporary dance world very inspiring in investigating technology’s relationship to the body, so it’s no surprise to see the Kinect snapped up and used very quickly. The Kinect has fascinating potential as a tool for choreography and performance.

Here are a few of the examples of dance and installation Kinect projects I’ve found:

Me and My Shadow’ by Joseph Hyde

Fidelity’ by Rodrigo Carvalho in collaboration with choreographer Natalia Brownlie and sound designer Miguel Neto

Interactive Puppet Prototype‘ by Theo Watson and Emily Gobielle 

PUPP’Art’ by Mosquito