On Tuesday 11th December, I’ll be presenting glitching as part of the Abrupt Encounter project, which is a new live arts programme in Central Scotland, developed with by a collective of creatively engaged participants with learning difficulties. I’ll be making a public presentation about glitching at 10.30am in the Changing Room Gallery, Stirling, followed by an afternoon workshop with the Abrupt Encounter participants.
“An Abrupt Encounter will be a collaboratively devised moment, presentation or performance, temporal in nature and exploring the relationship of the company/s to public spaces and environments, whether it is to the rich halls of Stirling Castle, the minimalist contemporary corridors of Forth Valley Royal Hospital, or even responding to the movement of people through a train station.”
glitching, 2012, Beverley Hood, Human Race exhibition, Govanhill Baths, Glasgow
The ‘Human Race‘ exhibition is open at last at the Pathfoot Gallery, University of Stirling (2 March – 13 April 2012), after a huge final push to the finished the work and install the many, many items in the show. This eclectic display ranges from ligaments (yes really!) to some amazing artificial limbs, anti-inflammatories, drawings that look like psychological storms by Catherine Street, poetry by Kona McPhee, and of course the ‘glitching’ installation.
'glitching' interactive installation by Beverley Hood, 2012, at the Pathfoot Gallery, University of Stirling, March 1st 2012. Photography by Barry Dewar.
The first official live performance of ‘glitching’ takes place at 3pm, Sunday 1st April, at the macrobert arts centre, Stirling
So, the countdown is upon us. The ‘Human Race’ exhibition opens in the Pathfoot Gallery, Pathfoot Building, University of Stirling on Thursday 1st March and runs until 13th April. Equipment is bought and being plugged together to check it all works. The ‘glitching’ interface design is being spruced up by Gill White and Hemal Bodasing is patiently tweaking and re-tweaking the Unity project to get it all working just so.
Here’s a glimpse of it ‘in progress’ in the studio: